A vector is a quantity that possesses both magnitude and direction. In VCE Specialist Mathematics, vectors are used to represent physical quantities such as displacement, velocity, and force, and to solve complex geometric problems in 2D and 3D space.
Vectors can be represented geometrically as directed line segments or algebraically using components.
Where $\mathbf{i}, \mathbf{j}, \mathbf{k}$ are unit vectors in the directions of the positive $x, y,$ and $z$ axes respectively.
* $\mathbf{i} = \begin{bmatrix} 1 \ 0 \ 0 \end{bmatrix}$, $\mathbf{j} = \begin{bmatrix} 0 \ 1 \ 0 \end{bmatrix}$, $\mathbf{k} = \begin{bmatrix} 0 \ 0 \ 1 \end{bmatrix}$
The magnitude (length) of a vector $\mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k}$ is given by:
$$|\mathbf{a}| = \sqrt{a_1^2 + a_2^2 + a_3^2}$$
A unit vector is a vector with a magnitude of 1. To find the unit vector $\hat{\mathbf{a}}$ in the direction of $\mathbf{a}$:
$$\hat{\mathbf{a}} = \frac{1}{|\mathbf{a}|}\mathbf{a}$$
KEY TAKEAWAY: A vector is defined by its components. To convert any vector into a unit vector, divide the vector by its own magnitude. This is essential for finding vector resolutes.
Basic operations allow for the manipulation of vectors in space.
| Operation | Definition | Component Rule |
|---|---|---|
| Addition | Resultant vector $\mathbf{a} + \mathbf{b}$ | $(a_1+b_1)\mathbf{i} + (a_2+b_2)\mathbf{j} + (a_3+b_3)\mathbf{k}$ |
| Subtraction | Vector from end of $\mathbf{b}$ to end of $\mathbf{a}$ | $(a_1-b_1)\mathbf{i} + (a_2-b_2)\mathbf{j} + (a_3-b_3)\mathbf{k}$ |
| Scalar Mult. | Changes magnitude/direction ($k\mathbf{a}$) | $(ka_1)\mathbf{i} + (ka_2)\mathbf{j} + (ka_3)\mathbf{k}$ |
Two non-zero vectors $\mathbf{a}$ and $\mathbf{b}$ are parallel if one is a scalar multiple of the other:
$$\mathbf{a} = k\mathbf{b} \text{ for some } k \in \mathbb{R} \setminus {0}$$
* If $k > 0$, they are in the same direction.
* If $k < 0$, they are in opposite directions.
EXAM TIP: To show three points $A, B,$ and $C$ are collinear (lie on the same line), prove that vector $\vec{AB} = k\vec{BC}$ and that they share a common point $B$.
A set of vectors ${\mathbf{v}_1, \mathbf{v}_2, \dots, \mathbf{v}_n}$ is linearly independent if the equation:
$$k_1\mathbf{v}_1 + k_2\mathbf{v}_2 + \dots + k_n\mathbf{v}_n = \mathbf{0}$$
has only the trivial solution $k_1 = k_2 = \dots = k_n = 0$.
VCAA FOCUS: If a vector $\mathbf{r}$ can be expressed as $\mathbf{r} = m\mathbf{a} + n\mathbf{b}$, then $\mathbf{r}$ is linearly dependent on $\mathbf{a}$ and $\mathbf{b}$, meaning it lies in the same plane as $\mathbf{a}$ and $\mathbf{b}$.
The scalar product results in a scalar value and is used to find angles and determine perpendicularity.
For $\mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k}$ and $\mathbf{b} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k}$:
$$\mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3$$
$$\mathbf{a} \cdot \mathbf{b} = |\mathbf{a}||\mathbf{b}| \cos(\theta)$$
where $\theta$ is the angle between the two vectors (\$0 \le \theta \le \pi$).
COMMON MISTAKE: Students often forget that the dot product results in a number (scalar), not a vector. Writing $\mathbf{a} \cdot \mathbf{b} = 5\mathbf{i}$ is a fundamental notation error.
Resolving a vector $\mathbf{a}$ involves breaking it into two components: one parallel to $\mathbf{b}$ and one perpendicular to $\mathbf{b}$.
The scalar resolute of $\mathbf{a}$ in the direction of $\mathbf{b}$ is the “length” of the projection:
$$\text{scalar resolute} = \mathbf{a} \cdot \hat{\mathbf{b}} = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$$
The component of $\mathbf{a}$ that lies in the direction of $\mathbf{b}$:
$$\mathbf{a}_{||} = (\mathbf{a} \cdot \hat{\mathbf{b}})\hat{\mathbf{b}} = \left( \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2} \right) \mathbf{b}$$
The component of $\mathbf{a}$ that is orthogonal to $\mathbf{b}$:
$$\mathbf{a}{\perp} = \mathbf{a} - \mathbf{a}{||}$$
STUDY HINT: Always check that $\mathbf{a}{||} + \mathbf{a}{\perp} = \mathbf{a}$ and $\mathbf{a}{||} \cdot \mathbf{a}{\perp} = 0$ to verify your calculations.
The vector product $\mathbf{a} \times \mathbf{b}$ results in a vector that is perpendicular to both $\mathbf{a}$ and $\mathbf{b}$.
For $\mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k}$ and $\mathbf{b} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k}$:
$$\mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \end{vmatrix} = (a_2b_3 - a_3b_2)\mathbf{i} - (a_1b_3 - a_3b_1)\mathbf{j} + (a_1b_2 - a_2b_1)\mathbf{k}$$
REMEMBER: The cross product is anti-commutative: $\mathbf{a} \times \mathbf{b} = -(\mathbf{b} \times \mathbf{a})$. The direction is determined by the right-hand grip rule.
Vectors are used to prove geometric theorems.
APPLICATION: In kinematics, if $\mathbf{r}(t)$ is the position vector of a particle, then $\mathbf{v}(t) = \frac{d\mathbf{r}}{dt}$ is the velocity vector and $\mathbf{a}(t) = \frac{d\mathbf{v}}{dt}$ is the acceleration vector. The dot product is often used to find when velocity is perpendicular to acceleration.